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Extract SafeBinaryMutex
to separate header
#87893
Extract SafeBinaryMutex
to separate header
#87893
Conversation
Can you show some data to show this reduces compile times? |
I've benchmarked the compilation of the entire engine using https://gist.github.com/vittorioromeo/fa153c494ce05da08c988a27130a79e3 There are a few heavy-hitters here and there, and not everything is easy to optimize, so I am starting with some low-hanging fruits. The "expensive headers" section of the report shows that Reducing the amount of code that |
Can you show after this change as well? Showing the problem without indicating this is a solution would be missing the important part IMO, i.e. the showing it improves compile time |
https://gist.github.com/vittorioromeo/f59a1f1e312beb603977256059681717
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Looks fine to me, you just need to run clang-format or sort the includes manually by lexicographical order.
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This change simply extracts 'SafeBinaryMutex' from 'mutex.h' to 'safe_binary_mutex.h', in an effort to reduce the compilation speed impact of including `mutex.h`.
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@Geometror: should be good to go now! :) |
SafeBinaryMutex
to separate header
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Makes sense to me.
Thanks! |
This change simply extracts 'SafeBinaryMutex' from 'mutex.h' to 'safe_binary_mutex.h', in an effort to reduce the compilation speed impact of including
mutex.h
.Similarly in nature to #87871, this is a pure refactoring PR that shouldn't affect the behavior or Godot in any way or form.