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Throw exception when solution file is missing during exporting #87829
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We can't do this because it would prevent non-C# projects from being exported. The C# version of Godot should still allow creating and exporting GDScript-only games, this becomes more important as we try to unify the two versions of the Godot editor. |
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The new commit seems to address @raulsntos' concern and makes sense to me.
I'll let you double check Raul.
modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
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modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
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Fixes: godotengine#86591 Co-authored-by: Raul Santos <[email protected]>
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LGTM. Thanks!
Thanks! |
Fixes: #86591