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Overhaul Quaternion documentation #87181

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Mickeon
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@Mickeon Mickeon commented Jan 14, 2024

Closes godotengine/godot-docs#6271

This PR aims to completely overhaul the Quaternion type.
The reasoning and changelog are extremely similar to the "Overhaul Basis Documentation" PR, so I'm not sure I should bother repeating them twice.

More specific notes:


I started this ASAP after seeing the "overwhelmingly" positive reception of the prior PR after a few mere hours. Feedback is very, very welcome. Quaternions are a very complicated concept to digest and comprehend.

This PR may contain multiple versions of the same line I was not sure about, denoted with "??". Reviewing of these lines is heavily appreciated.

Sources:

@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from 4de70fa to e3f49d8 Compare January 14, 2024 18:34
@AThousandShips AThousandShips added this to the 4.3 milestone Jan 14, 2024
@Zireael07
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A great resource I just found https://github.com/iwatake2222/rotation_master

@Mickeon
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Mickeon commented Jan 16, 2024

Definitely looks like a great website. However, as far as introductions go, it's extremely unfriendly. There's a lot data present all at once. The web version could be added as another link in the tutorial section, perhaps.

@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from e3f49d8 to 63d7c76 Compare January 18, 2024 12:57
@Mickeon Mickeon marked this pull request as ready for review January 18, 2024 12:59
@Mickeon Mickeon requested a review from a team as a code owner January 18, 2024 12:59
@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from 63d7c76 to c52740f Compare January 18, 2024 13:04
@Zireael07
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The web version could be added as another link in the tutorial section, perhaps.

Please do!

@Mickeon
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Mickeon commented Jan 18, 2024

It's done in the current version of this PR

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0awful commented Jan 20, 2024

Man I wish this was a thing a week ago when I took on handling quaternion code in rust's gdextension. That being said. I've got a few things I discovered that aren't covered here. #87422. I propose that I merge after yours to incorporate the nitty gritty of what happens when you break the rules.

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fire commented Jan 22, 2024

I wanted to mention that the JPL and HAMILTON conversions differ by x*-1,y*-1,z*-1,w. Assuming that w is the real. Sometimes x is the real component. Like one.

I am certain this is incomprehensible :(

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Mickeon commented Jan 22, 2024

I have understood it in part from the sources I looked up. I am still struggling to visualize the difference in practice, however, as well as providing a simpler explanation to fit in Quaternion's description. Hence I cannot tell if the provided websites use the same convention as Godot or not.

@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from c52740f to c0e4dde Compare January 22, 2024 09:24
@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from c0e4dde to d945196 Compare February 19, 2024 17:02
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Mickeon commented Feb 19, 2024

I have once and for all clarified it's the Hamilton convention. Now, for more to review if there is

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I urge you to please test things and review your work for factual accuracy. Nicer wording is useless if the words are not correct.

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@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch 2 times, most recently from f5b4853 to cfaa24c Compare February 22, 2024 17:44
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Mickeon commented Feb 22, 2024

I took all of the feedback at heart and addressed it. Hopefully I have not forgotten anything.
While I am not fully satisfied with the leading description it does feel good enough.

@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from cfaa24c to 15cd23f Compare February 22, 2024 18:02
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@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from 15cd23f to cdfb05a Compare February 24, 2024 00:51
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@Mickeon Mickeon force-pushed the doc-peeves-quaternion-i-keep-misspelling-it branch from cdfb05a to 38cd13c Compare February 25, 2024 00:09
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Looks great!

@akien-mga akien-mga merged commit e69cdf3 into godotengine:master Feb 25, 2024
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Thanks!

@Mickeon Mickeon deleted the doc-peeves-quaternion-i-keep-misspelling-it branch February 25, 2024 12:35
@akien-mga akien-mga added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 11, 2024
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Cherry-picked for 4.2.2.
Cherry-picked for 4.1.4.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 11, 2024
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Godot uses JPL style quaternions instead of Hamilton
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