Misc changes to the GLTF module before audio PR #87063
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR includes a few changes I made while working on my upcoming GLTF audio PR, but without any audio stuff.
import_node
on extensions. This is required to handle the case of Godot scene -> in-memory GLTF data -> Godot scene, so like a half-export then half-import.null
when callingexport_node
on extensions. This is required to handle the case of GLTF file -> in-memory GLTF data -> GLTF file, so like a half-import then half-export. This is an actual use case I have that needs to be supported, and anyway, this is good for code cleanliness to ensure the steps are fully separated.