Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stop using RTR() inside the "editor" folder #86143

Merged
merged 1 commit into from
Mar 26, 2024

Conversation

YeldhamDev
Copy link
Member

@YeldhamDev YeldhamDev commented Dec 14, 2023

RTR() is supposed to be only used in strings that are translatable in user projects, so strings that didn't follow this rule now use TTR() instead.

This PR is necessary for my work to add built-in strings in the POT generation.

Alright, unless we want to have loads of #ifdefs, this is not a good idea. The PR has now been repurposed to just switch cases of RTR() to TTR() inside the "editor" folder.

@YeldhamDev YeldhamDev force-pushed the ttr_here,_rtr_there branch 4 times, most recently from 0b655d2 to ed39590 Compare December 14, 2023 16:54
@YeldhamDev YeldhamDev changed the title Stop using RTR() for strings that only matter to the editor Stop using RTR() inside the "editor" folder Dec 14, 2023
@akien-mga akien-mga modified the milestones: 4.x, 4.3 Mar 25, 2024
@akien-mga akien-mga merged commit bec4de9 into godotengine:master Mar 26, 2024
16 checks passed
@akien-mga
Copy link
Member

Thanks!

@YeldhamDev YeldhamDev deleted the ttr_here,_rtr_there branch March 26, 2024 12:50
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants