Use the flat button style on switches in scene and node docks #85236
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A follow-up to #81939.
So I have always found these two buttons to be awkwardly designed. A lot of empty space, no panels, just accented text to show which is active. Never arrived to a better design myself, but now that we have the
FlatButton
style, thanks to #81939, I think it would be appropriate to use it here.It still feels a bit disconnected, but I think this is still better and it uses a consistent style from other parts of the editor. So should be a safe choice for now.
godot.windows.editor.dev.x86_64_2023-11-22_19-34-39.mp4