Avoid popping up dialogs excessively in the Animation editor #84208
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Quick refactoring to fix #83167. Some other codestyle changes as well, such as initializing primitive types in the header, removing unneeded ClassDB binds, and moving some commands around.
Whether we should at all allow to pop windows which are already visible I don't know. It was also possible in Godot 3. It should not lead to issues anyway, I don't think. I, for one, cannot reproduce the particular issue from the clip in the linked report. But there may be some timing issues, I can imagine.