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[3.x] Add support for repackaging the generated UWP APPX file with makeappx #79544

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merged 1 commit into from
Sep 18, 2023

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panreyes
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@panreyes panreyes commented Jul 16, 2023

This solves #79278

This commit makes Godot 3.5 use makeappx.exe to repack the APPX file generated when exporting for UWP platform.

Currently the integrated exporter has some unknown packaging error. I have tried to figure it out without success and, after that, I considered that the fastest and most practical solution is to just use Microsoft's official tool to repackage it.

How to make it work:

  • In Editor Settings/UWP, we include the path to makeappx.exe.
  • When exporting to the UWP platform, Godot 3.5 will use makeappx.exe to repack the APPX file correctly.

Requiring the use of makeappx.exe is not a big problem, since to sign the packages we also need the signtool.exe tool. Both tools are part of the Windows 10/11 SDK.

With this change, and this one godotengine/godot-build-scripts#80 (comment) , Godot 3.5 will correctly be able to export to UWP format for XBOX. I have tested it and it works flawlessly for most 2D games at least.

Production edit: Closes #30558

@panreyes
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I just learnt about clang formatting and git reset 😅 Hopefully, checks will pass this time :)

@YuriSizov YuriSizov changed the title Added support for repackaging the generated UWP APPX file with makeappx. Add support for repackaging the generated UWP APPX file with makeappx Jul 18, 2023
@YuriSizov YuriSizov added this to the 3.x milestone Jul 18, 2023
@panreyes
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I also wrote a PowerShell script that solves this issue outside of Godot.
https://github.com/panreyes/godot-appx-repackager

It's not an embedded solution, but it's probably compatible with all UWP Godot 3.x releases.

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@akien-mga akien-mga left a comment

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I don't really have time to review in depth, but since it's working fine for @panreyes to ship games, I think we can merge.

@akien-mga akien-mga modified the milestones: 3.x, 3.6 Sep 18, 2023
@akien-mga akien-mga added the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Sep 18, 2023
@akien-mga akien-mga changed the title Add support for repackaging the generated UWP APPX file with makeappx [3.x] Add support for repackaging the generated UWP APPX file with makeappx Sep 18, 2023
@akien-mga akien-mga merged commit ccf662c into godotengine:3.x Sep 18, 2023
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Thanks!

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Cherry-picked for 3.5.3.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Sep 24, 2023
@dannygaray60
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I tried @panreyes script with the godot generated appx and I got this error:

The path (/p) parameter is: "\?\D:\Godot Exports\toziuha_oota\uwp_free\toziuha_oota.appx"
The content directory (/d) parameter is: "\?\C:\Users\Danny\AppData\Local\Temp\appx-repack\game"
Enumerating files from directory "\?\C:\Users\Danny\AppData\Local\Temp\appx-repack\game"
Packing 2539 file(s) in "\?\C:\Users\Danny\AppData\Local\Temp\appx-repack\game" (content directory) to "\?\D:\Godot Exports\toziuha_oota\uwp_free\toziuha_oota.appx" (output file name).
Memory limit defaulting to 4235565056 bytes.
MakeAppx : error: You must include a valid app package manifest file named AppxManifest.xml in the source.
MakeAppx : error: Package creation failed.
MakeAppx : error: 0x80080203 - The specified package format is not valid: The file is not a valid app package because it is missing a required footprint file.
Error: Could not repackage the APPX file.

godot version: v3.5.3.stable.official [6c81413]

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4 participants