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Implement LoopModeOverride
to AnimationNodeAnimation
to properly manage the loop state for each AnimationTree
#79400
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I see, so the challenge with combining LoopMode enum into Animation and AnimationNodeAnimation is that the extra enum value may be possible to set in loop_mode here, and the unused case statement may be needed.
Should the default case be the same as
LOOP_NONE
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It will break compatibility. Also, it should not be overridden by default. So
No Override
should be the default for AnimationNodeAnimation.