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Fix several GraphEdit operations at zoom levels other than 100% #75595

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merged 1 commit into from
Apr 3, 2023

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Geometror
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@Geometror Geometror commented Apr 2, 2023

Box selection, clickable children filtering for port hotzones and moving comment nodes together with their enclosed GraphNodes broke at zoom levels != 100% (regression introduced with #66688). This PR restores those operations.
(I think cherrypicking this for 4.0.x should be trivial)

Edit: Fixes #72757.

GIF of the issue (4.0 stable):
issue

With this PR:
fixed

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Did a paper review, this commit appears to remove multiple extra zooms that break the selection. There may be a chance some operations are missed but looks good to me.

@akien-mga akien-mga merged commit f8e0880 into godotengine:master Apr 3, 2023
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Thanks!

@YuriSizov
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Cherry-picked for 4.0.3.

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Port in shader editor partially overlaps the eye when zoomed out.
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