Fix AABB calculation for meshes using Skeleton2D #74416
Merged
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Fixes #71953. The issue stemmed from
Transform2D
using "columns" andTransform3D
using "rows" so directly copying the arrays caused the matrix to be flipped.Also fixed an issue where re-creating/updating the mesh data would cause the AABB to reset to a state unrelated to the skeleton, while the mesh still believes it is in sync with the skeleton.