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Set the unlit / unshaded extension when importing / exporting GLTF #74287
Set the unlit / unshaded extension when importing / exporting GLTF #74287
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Looks good to me!
I'm asking some gltf nerds just to double-check if this is true, but I'm pretty sure. |
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Good catch, thank you. I checked how Blender also does the export, and the dictionnary is there as well. Now the export from Godot looks like this : Cheers ! |
Thanks! |
Cherry-picked for 4.0.1. |
Fixes #74268