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Fix "Convert Full Project" button not translated #74211

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2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -932,7 +932,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-4-is-rele
- Fix and clean disabled shapes handling in Godot physics servers ([GH-49845](https://github.com/godotengine/godot/pull/49845)).
- Fix `KinematicBody` axis lock ([GH-45176](https://github.com/godotengine/godot/pull/45176)).
- Don't override `KinematicCollision` reference when still in use in script ([GH-52955](https://github.com/godotengine/godot/pull/52955)).
- Fix ragdoll simulation when parent was readded to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
- Fix ragdoll simulation when parent was re-added to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
- Ignore disabled shapes for mass property calculations ([GH-49699](https://github.com/godotengine/godot/pull/49699)).

#### Porting
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2 changes: 1 addition & 1 deletion editor/project_manager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2974,7 +2974,7 @@ ProjectManager::ProjectManager() {
ask_update_settings = memnew(ConfirmationDialog);
ask_update_settings->set_autowrap(true);
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
full_convert_button = ask_update_settings->add_button("Convert Full Project", !GLOBAL_GET("gui/common/swap_cancel_ok"));
full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
add_child(ask_update_settings);

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