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Properly reset blend mode when resetting canvas in compatibility renderer #73006

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merged 1 commit into from
Feb 10, 2023

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@clayjohn clayjohn commented Feb 9, 2023

Fixes: #72488
Fixes: #72918

When using BLEND_SUB the blend equation is changed, so it needs to be reset before rendering. In 3D it is already reset before rendering happens

@akien-mga akien-mga merged commit 871c06a into godotengine:master Feb 10, 2023
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Thanks!

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