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Draw fish bones for Path3D and Path2D in the Editor #68860
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See also #68873 |
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I think that PR is a good complement to this one. Even better, this PR didn't touch any code related with gizmo handles, so both PR should be trivial to merge. |
Change the visual of 3D bones, to keep it consistent with 2D bones. Since the 2D bones are facing left and right, the 3D bones do the same. But in 3D we also need to indicate the up direction, so smaller bones pointing up are added. If #68873 were merged, we can remove the up bone, as the up direction will be indicated by the "disk" gizmo. |
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Feature approved in today's PR meeting, needs review by @godotengine/3d-editor
// Is this BUG still relevant? Seems not. | ||
// BUG: the following won't work when v3s, avoid drawing as a temporary workaround. |
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The comment should likely be removed if this is not a problem anymore.
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removed
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squashed. |
Hi, is there any progress on this front? If there is no major problem is it possible to merge it for now. Minor problems or tweaks(if any) can be fixed in my followup PRs. I plan to do further refactor, improving the usability of |
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These fish bones are add to indicate the direction and local transforms alone the path.
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Thanks! |
Visualize
Path3D
direction and tilt with the so calledfish bones
.For
Path2D
For more details, see godotengine/godot-proposals#5716 and godotengine/godot-proposals#5811