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[3.x] Add support for pointer capture #68441

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merged 1 commit into from
Nov 10, 2022

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m4gr3d
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@m4gr3d m4gr3d commented Nov 9, 2022

Adds support for pointer capture on Android for the 3.x branch.

This is a capability already available in the master branch thanks to @thebestnom, which was back-ported. Pointer capture allows the input logic to detect when the navigation controls are being used, which causes it to disable multi-touch gesture recognition (e.g: panning, zooming) to avoid conflicts.

@m4gr3d m4gr3d added this to the 3.6 milestone Nov 9, 2022
@m4gr3d m4gr3d requested a review from a team as a code owner November 9, 2022 07:45
@m4gr3d m4gr3d changed the title Add support for pointer capture [3.x] Add support for pointer capture Nov 9, 2022
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Looks good.

@m4gr3d m4gr3d merged commit 28afd32 into godotengine:3.x Nov 10, 2022
@m4gr3d m4gr3d deleted the misc_input_fixes_3x branch November 10, 2022 15:21
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3 participants