Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use proper color type for transparent render targets in GLES3 #65709

Merged
merged 1 commit into from
Sep 12, 2022

Conversation

clayjohn
Copy link
Member

Fixes one of the errors in #65702

This fixes the render target error in #65702. The problem was that GL_RGBA8 textures need their type set to GL_UNSIGNED_BYTE

Even with this change, the editor still does not fully render in the web

@akien-mga akien-mga merged commit 677ccb9 into godotengine:master Sep 12, 2022
@akien-mga
Copy link
Member

Thanks!

@clayjohn clayjohn deleted the GLES3-render-target-type branch November 15, 2022 18:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants