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Fix broken patterns on TileMap layer change #65621

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merged 1 commit into from
Sep 13, 2022

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KoBeWi
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@KoBeWi KoBeWi commented Sep 10, 2022

Fixes #53901
The problem was _update_selection_pattern_from_tileset_tiles_selection() being called as a result of TileMap changed signal. Seems like the update is not required when layer is changed, so canceling it should be safe. Maybe.

@akien-mga akien-mga merged commit abdaa6d into godotengine:master Sep 13, 2022
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Thanks!

@KoBeWi KoBeWi deleted the eternal_pattern branch September 13, 2022 09:17
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When changing layer with tile pattern active, the pattern gets messed up
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