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Increases the number of maximum detected collisions #63653

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merged 1 commit into from
Sep 19, 2022

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fabriceci
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Help a bit with an issue of #57048.

A capsule that passes between two close walls has 4 collision points, 2 points (top and bottom) per wall.

With only 4 points, there are not enough points to have the ground, so it is no longer considered on the ground and falls permanently.

@fabriceci fabriceci added this to the 4.0 milestone Jul 29, 2022
@fabriceci fabriceci requested a review from a team July 29, 2022 20:46
@fabriceci fabriceci requested a review from a team as a code owner July 29, 2022 20:46
@akien-mga akien-mga merged commit e696360 into godotengine:master Sep 19, 2022
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Thanks!

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4 participants