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Flush buffered input events on UWP #63341

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merged 1 commit into from
Jul 23, 2022

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RandomShaper
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I haven't tested it, but, given all the evidence and the experience in other platforms, this is likely the fix.

Also, I'm PRing for 4.0 since the UWP code there still has the 3.0 structure, which allows to add the call to 4.0 while being easily cherry-pickable.

Fixes #63322.

@RandomShaper RandomShaper added bug platform:uwp topic:input cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Jul 23, 2022
@RandomShaper RandomShaper added this to the 4.0 milestone Jul 23, 2022
@RandomShaper RandomShaper requested a review from a team as a code owner July 23, 2022 10:10
@akien-mga akien-mga merged commit 667cef3 into godotengine:master Jul 23, 2022
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Thanks!

@RandomShaper RandomShaper deleted the fix_uwp_accum_input branch July 23, 2022 12:01
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Cherry-picked for 3.5.

@akien-mga akien-mga added cherrypick:3.4 and removed cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Jul 25, 2022
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Cherry-picked for 3.4.5.

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Input Events don't work on UWP (regression in 3.5.rc6 due to input accumulation being turned on by default)
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