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SCons: Default num_jobs
to max CPUs minus 1 if not specified
#63087
SCons: Default num_jobs
to max CPUs minus 1 if not specified
#63087
Conversation
Oh well I had missed this note in the docs: https://docs.python.org/3/library/os.html#os.sched_getaffinity
Not available on macOS and Windows... so back to |
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FWIW, I agree with this change and it is what I expect out of the box. |
If any Python gurus want to double check what's the absolute best portable way to query CPU count, feel free. I saw |
I think this could be a great proposal, though I'd limit the default to num_of_cores - 1 so it's not clogging the entire bandwidth. |
Yeah that's what I tend to do myself, I have 8 cores on the laptop but use 7 so it doesn't interfere too much with my always on Firefox. Got a couple more echoes along this line: And one suggesting using half the cores but that's pretty arbitrary and unexpected IMO, I prefer "all or nothing" defaults: I think for low CPU situations I might stick to max CPU, as that's where it makes the biggest difference (between e.g. 1 and 2 cores), and that matches the kind of config users have on server VMs like CI runners. So maybe up to 4 cores we use max, above we use max - 1. |
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num_jobs
to max available CPUs if not specifiednum_jobs
to max CPUs minus 1 if not specified
This doesn't change the behavior when `--jobs`/`-j` is specified as a command-line argument or in `SCONSFLAGS`. The SCons hack used to know if `num_jobs` was set by the user is derived from the MongoDB setup. We use `os.cpu_count()` for portability (available since Python 3.4). With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to preserve some bandwidth for the user's other programs.
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N-1 is a good default even though I tend to go to N or N+1 sometimes. To me the biggest problem is not really the CPU usage but the RAM one. Each job you add can take a decent amount or RAM so if you have a high core system with low memory available you will end up swapping, which is much worse than slowness induced by the increased CPU usage. I don't know what's the RAM usage like while compiling Godot though, but that might be something to look at. |
It's gonna be hard to estimate RAM usage, it depends on specific tool chain used and build settings a lot, especially for LTO enabled builds (GCC LTO sometimes use 10 times more RAM than clang LTO). |
Cherry-picked for 3.5. |
This doesn't change the behavior when
--jobs
/-j
is specified as acommand-line argument or in
SCONSFLAGS
.The SCons hack used to know if
num_jobs
was set by the user is derivedfrom the MongoDB setup.
We useos.sched_getaffinity
to respect potential limits set by the useror system administrator.
We use
os.cpu_count()
for portability (available since Python 3.4).With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to
preserve some bandwidth for the user's other programs.
Edit: godot-cpp equivalent: godotengine/godot-cpp#788
Redo of #9972, 5 years later I've warmed up to the idea (CC @capnm).
It's up for discussion though. I think some modern buildsystems are now doing this automatically so users are used to it just using all the available capacity. Notably I saw this recent example of someone mistakenly building with one core. It's still possible to specify
-j1
when you want to compile sequentially (useful to check a build error without the noise of other jobs).This change would enable us to simplify the compiling documentation (e.g. here) a bit so we don't have to drag along system-specific instructions to get the number of CPU cores. And I noticed that GitHub CI runners for macOS actually have 3-core CPUs so removing our
--jobs=2
should speed up CI significantly: https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners#supported-runners-and-hardware-resourcesEdit: CI build logs on this PR confirm 3 CPUs for macOS and 2 CPUs for Windows/Linux runners.