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Revert invalid PopupMenu breaking change from #61102 #61181
Revert invalid PopupMenu breaking change from #61102 #61181
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I also spotted a documentation error.
godot/doc/classes/OptionButton.xml
Lines 97 to 101 in b7523a9
<method name="get_selected_id" qualifiers="const"> | |
<return type="int" /> | |
<description> | |
Returns the ID of the selected item, or [code]-1[/code] if no item is selected. | |
</description> |
The special return value is not changed on 3.x
godot/scene/gui/option_button.cpp
Lines 260 to 264 in b7523a9
int OptionButton::get_selected_id() const { | |
int idx = get_selected(); | |
if (idx < 0) { | |
return 0; | |
} |
Hm maybe we should actually do that tiny compat breakage for 3.5, it feels more like a bugfix than an arbitrary behavior change. Since currently there would be no way to differentiate between "item 0 selected" and "no item selected". |
@akien-mga It's the ID of that item, not index. When using the default ID (passing -1 to the parameter), the auto assigned ID starts from 1. But yeah, -1 will never be a valid ID. So it's either the doc or the implementation that should be changed :P |
Looks like I've missed |
Maybe backport #54647 instead of reverting? Edit: or better not, since it depends on another PR... |
Corresponding change is here #61185 |
Yeah, I've already edited my message) |
See #61179 (comment) for rationale.
CC @okla.