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[3.5] ResourceImporterWAV: Fix support for 64-bit IEEE float #61169

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merged 1 commit into from
Jul 2, 2022

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DeeJayLSP
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@DeeJayLSP DeeJayLSP commented May 18, 2022

Fixes #61163 for 3.x

Backport of #61168

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DeeJayLSP commented May 19, 2022

This PR also refactors the code to ensure that, unless someone manages to export some WAV at 128-bit IEEE float or beyond, no unsupported format will be loaded.

This is not a feature implementation, just a fix to something that was added by mistake

@DeeJayLSP DeeJayLSP changed the title [3.x] ResourceImporterWAV: Add support for 64-bit IEEE float [3.x] ResourceImporterWAV: Fix support for 64-bit IEEE float May 20, 2022
@DeeJayLSP DeeJayLSP changed the title [3.x] ResourceImporterWAV: Fix support for 64-bit IEEE float [3.5/3.x] ResourceImporterWAV: Fix support for 64-bit IEEE float May 21, 2022
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I think this should have been labelled as bug

@Calinou Calinou added bug and removed enhancement labels May 24, 2022
@fire fire requested a review from a team June 7, 2022 12:40
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@akien-mga akien-mga left a comment

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Looks good to me.

@akien-mga akien-mga merged commit bed3d2c into godotengine:3.x Jul 2, 2022
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Thanks!

@DeeJayLSP DeeJayLSP changed the title [3.5/3.x] ResourceImporterWAV: Fix support for 64-bit IEEE float [3.5] ResourceImporterWAV: Fix support for 64-bit IEEE float Jul 2, 2022
@DeeJayLSP DeeJayLSP deleted the wav_ieee_3.x branch July 2, 2022 20:22
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3 participants