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Portals - show gridmaps using global mode #60851

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May 7, 2022
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4 changes: 4 additions & 0 deletions modules/gridmap/grid_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
bm.mesh = meshes[i];
ERR_CONTINUE(!bm.mesh.is_valid());
bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
Expand Down Expand Up @@ -338,6 +339,7 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
if (st && st->is_debugging_collisions_hint()) {
g->collision_debug = RID_PRIME(VisualServer::get_singleton()->mesh_create());
g->collision_debug_instance = RID_PRIME(VisualServer::get_singleton()->instance_create());
VS::get_singleton()->instance_set_portal_mode(g->collision_debug_instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
}

Expand Down Expand Up @@ -558,6 +560,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {

RID instance = RID_PRIME(VS::get_singleton()->instance_create());
VS::get_singleton()->instance_set_base(instance, mm);
VS::get_singleton()->instance_set_portal_mode(instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);

if (is_inside_tree()) {
VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
Expand Down Expand Up @@ -1095,6 +1098,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
BakedMesh bm;
bm.mesh = mesh;
bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
Expand Down