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Make blend animation to use ResetTrack as default value #60093

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merged 1 commit into from
Apr 13, 2022

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@TokageItLab TokageItLab commented Apr 10, 2022

Fixed #59961. Also fixed #59474 as side effect.

Make blend animation to use ResetTrack as default value.

This fix allows non Skeleton3D::Bone.bone_pose value to have a default value like Bone Rest, which will blend with the intended default value instead of the zero value when the track of the animations to be blended are missing.

Without this, it means that most blend animations will not allow missing tracks. And it causes an increase in the number of tracks and the number of animations in combination. See #59961 (comment) for the reason why the previous blending behavior with missing track cannot be kept by #57675.

@akien-mga akien-mga merged commit 8ada85e into godotengine:master Apr 13, 2022
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Thanks!

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