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[3.x] (Bullet) collide_shape: return contact points in world space #59470

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merged 1 commit into from
Mar 24, 2022

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@rburing rburing commented Mar 24, 2022

This makes it consistent with GodotPhysics.

Fixes #45680.

@rburing rburing requested a review from a team as a code owner March 24, 2022 13:50
@akien-mga akien-mga added this to the 3.5 milestone Mar 24, 2022
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@fabriceci fabriceci left a comment

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I tried with the minimal project provided, this PR fixes the problem, by switching to the global coordinate, the result matches the GodotPhysics one (which was correct).

@akien-mga akien-mga merged commit 78e9441 into godotengine:3.x Mar 24, 2022
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Thanks!

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3 participants