Clamp BaseMaterial3D triplanar sharpness to values that never look broken #58600
+8
−4
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master
version of #58601.An alternative solution I was thinking about was to switch to a "hard" cutoff that only performs one sample per pixel when the sharpness is greater than 150. This would also improve performance in situations where you don't need triplanar mapping to smoothly blend between textures (e.g. in hard surface level design with CSG nodes).
That said, this may be better suited to a dedicated boolean property.
This closes #58587.
Testing project: test_triplanar2.zip