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[3.x] Fix AtlasTexture nesting #56795

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Jan 15, 2022
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16 changes: 1 addition & 15 deletions editor/plugins/sprite_frames_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -222,28 +222,14 @@ void SpriteFramesEditor::_sheet_add_frames() {

int fc = frames->get_frame_count(edited_anim);

Point2 src_origin;
Rect2 src_region(Point2(), texture_size);

AtlasTexture *src_atlas = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
if (src_atlas && src_atlas->get_atlas().is_valid()) {
src_origin = src_atlas->get_region().position - src_atlas->get_margin().position;
src_region = src_atlas->get_region();
}

for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
Point2 frame_coords(idx % frame_count_x, idx / frame_count_x);

Rect2 frame(frame_coords * frame_size + src_origin, frame_size);
Rect2 region = frame.clip(src_region);
Rect2 margin(region == Rect2() ? Point2() : region.position - frame.position, frame.size - region.size);

Ref<AtlasTexture> at;
at.instance();
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(region);
at->set_margin(margin);
at->set_region(Rect2(frame_coords * frame_size, frame_size));

undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
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9 changes: 3 additions & 6 deletions scene/resources/texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1005,8 +1005,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
rc.size.height = atlas->get_height();
}

RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, p_normal_map);
}

void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
Expand All @@ -1027,8 +1026,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);

RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, p_normal_map);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
Expand All @@ -1040,8 +1038,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);

RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip);
atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, p_normal_map);
}

bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
Expand Down