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Fix shape index in multiple physics queries with Bullet #55533

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Dec 1, 2021
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48 changes: 41 additions & 7 deletions modules/bullet/godot_result_callbacks.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,14 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo

PhysicsDirectSpaceState3D::ShapeResult &result = m_results[count];

result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
// Triangle index is an odd name but contains the compound shape ID.
// A shape part of -1 indicates the index is a shape index and not a triangle index.
if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) {
result.shape = convexResult.m_localShapeInfo->m_triangleIndex;
} else {
result.shape = 0;
}

result.rid = gObj->get_self();
result.collider_id = gObj->get_instance_id();
result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
Expand Down Expand Up @@ -171,11 +178,14 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
}

btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
if (convexResult.m_localShapeInfo) {
m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
// Triangle index is an odd name but contains the compound shape ID.
// A shape part of -1 indicates the index is a shape index and not a triangle index.
if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) {
m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex;
} else {
m_shapeId = 0;
}

return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
}

Expand Down Expand Up @@ -219,10 +229,22 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con
CollisionObjectBullet *colObj;
if (m_self_object == colObj0Wrap->getCollisionObject()) {
colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
result.shape = cp.m_index1;
// Checking for compound shape because the index might be uninitialized otherwise.
// A partId of -1 indicates the index is a shape index and not a triangle index.
if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) {
result.shape = cp.m_index1;
} else {
result.shape = 0;
}
} else {
colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
result.shape = cp.m_index0;
// Checking for compound shape because the index might be uninitialized otherwise.
// A partId of -1 indicates the index is a shape index and not a triangle index.
if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) {
result.shape = cp.m_index0;
} else {
result.shape = 0;
}
}

result.collider_id = colObj->get_instance_id();
Expand Down Expand Up @@ -311,14 +333,26 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
CollisionObjectBullet *colObj;
if (m_self_object == colObj0Wrap->getCollisionObject()) {
colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
m_result->shape = cp.m_index1;
// Checking for compound shape because the index might be uninitialized otherwise.
// A partId of -1 indicates the index is a shape index and not a triangle index.
if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) {
m_result->shape = cp.m_index1;
} else {
m_result->shape = 0;
}
B_TO_G(cp.getPositionWorldOnB(), m_result->point);
B_TO_G(cp.m_normalWorldOnB, m_result->normal);
m_rest_info_bt_point = cp.getPositionWorldOnB();
m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
} else {
colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
m_result->shape = cp.m_index0;
// Checking for compound shape because the index might be uninitialized otherwise.
// A partId of -1 indicates the index is a shape index and not a triangle index.
if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) {
m_result->shape = cp.m_index0;
} else {
m_result->shape = 0;
}
B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
m_rest_info_bt_point = cp.getPositionWorldOnA();
m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
Expand Down
6 changes: 4 additions & 2 deletions modules/bullet/godot_result_callbacks.h
Original file line number Diff line number Diff line change
Expand Up @@ -70,8 +70,10 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;

virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) {
if (rayResult.m_localShapeInfo) {
m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
// Triangle index is an odd name but contains the compound shape ID.
// A shape part of -1 indicates the index is a shape index and not a triangle index.
if (rayResult.m_localShapeInfo && rayResult.m_localShapeInfo->m_shapePart == -1) {
m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex;
} else {
m_shapeId = 0;
}
Expand Down