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[macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer. #54526

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merged 1 commit into from
Nov 8, 2021

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@bruvzg bruvzg commented Nov 2, 2021

Fixes #54519

@bruvzg bruvzg added this to the 3.5 milestone Nov 2, 2021
@bruvzg bruvzg requested a review from a team as a code owner November 2, 2021 21:52
@Calinou Calinou added the crash label Nov 2, 2021
@akien-mga akien-mga merged commit 98a1e4f into godotengine:3.x Nov 8, 2021
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Thanks!

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Cherry-picked for 3.4.1.

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bruvzg commented Dec 18, 2021

I have removed cherrypick:3.3 label, looks like this was a bad idea and causing multiple issues, see #56055 and #56060.

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