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Fix hardcoded raycast distance in viewport object picking #54369

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merged 1 commit into from
Nov 1, 2021

Commits on Oct 29, 2021

  1. fix hardcoded raycast distance with viewport object picking

    having the raycast distance hardcoded to `10000` caused input events
    to not be registered in very large 3D scenes.
    
    This resolves the issue by using the cameras far distance instead.
    Creating the more predictable behavior of if an object is visible,
    it will be picked by the viewport.
    
    resolves: godotengine#49735
    S0yKaf committed Oct 29, 2021
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