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Fix character encoding of Engine::get_copyright_info#53773

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akien-mga merged 1 commit intogodotengine:masterfrom
nathanfranke:fix-license-character-encoding
Oct 13, 2021
Merged

Fix character encoding of Engine::get_copyright_info#53773
akien-mga merged 1 commit intogodotengine:masterfrom
nathanfranke:fix-license-character-encoding

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@nathanfranke
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This fixes an issue where certain characters wouldn't display right. The license.gen.h file encodes these characters like \303\263, but I think GDScript was expecting unicode (ó?).

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@nathanfranke nathanfranke requested a review from a team as a code owner October 13, 2021 15:51
@bruvzg bruvzg added this to the 4.0 milestone Oct 13, 2021
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I discovered this bug on 3.x and the changes are the same, so perhaps cherry pick for 3.x?

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bruvzg commented Oct 13, 2021

so perhaps cherry pick for 3.x?

Yes, 3.x change should be the same.

@bruvzg bruvzg added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Oct 13, 2021
@akien-mga akien-mga merged commit a801a20 into godotengine:master Oct 13, 2021
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Thanks!

@nathanfranke nathanfranke deleted the fix-license-character-encoding branch October 13, 2021 19:06
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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Oct 15, 2021
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3 participants