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Pass the correct export_format
argument to locate the assets directory when exporting
#53677
Pass the correct export_format
argument to locate the assets directory when exporting
#53677
Conversation
@@ -429,8 +429,7 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co | |||
return pname; | |||
} | |||
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String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset) const { | |||
int export_format = int(p_preset->get("custom_template/export_format")); | |||
String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int export_format) const { |
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String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int export_format) const { | |
String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const { |
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Nevermind, there's already EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int export_format, bool should_sign, int p_flags)
as signature so it's not strictly needed to change in this PR.
…ory when exporting.
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Thanks! |
Cherry-picked for 3.4. |
I have this problem. You were able to solve it ? |
Godot v3.4.rc3 |
Fix #53328