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GLTF for game templates. #52802
GLTF for game templates. #52802
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Blend shapes should work now. |
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Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
Thanks! |
Hi, I'm a bit curious why GLTFDocumentExtensionConvertImporterMesh is disabled when not I don't see any reason why that extension needs to behave differently in the editor vs not. |
@lyuma there are a few things I would change in GLTFDocument and one of them may be getting rid of the GLTF* classes and make them internal structs accessible by index, but I wanted to at least get this merged so it does not block other areas |
Add a GLTFDocument extension list and an extension for converting mesh instance 3d to the editor mesh node.
Use GLTF module when the editor tools are disabled.
GLTF should work in a game template.
For godotengine/godot-proposals#3305 and also for godotengine/godot-proposals#3273