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[3.x] Add support for Android Play Asset Delivery #52526
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Thanks @m4gr3d ! Consider mentioning in the commit message that this PR only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs. Optionally, you might consider making the creation of this install-time asset pack configurable vs always creating it. |
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
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Thanks! |
Hi. How do we use Play Asset Delivery for our android games. Is there a documentation on how to use this ? With this update we can just upload android game bigger than 150MB limit now ? Thanks Play Asset Delivery with "install-time" flag maximum file size is 1GB. So we can upload 1GB AAB game now ? |
@takhimi The use of 'install-time' play asset delivery is automatic when you export your godot game as an |
Add support for Android Play Asset Delivery which replaces APK's expansion files (OBBs) for Android App Bundle (AAB) binaries.
Addresses part of #48636.