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[3.x] Fix a default shader specular render mode to SCHLICK_GGX #51401

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merged 1 commit into from
Aug 9, 2021

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@Chaosus Chaosus commented Aug 8, 2021

Backport #51155, Fix #46838

@Chaosus Chaosus requested a review from a team as a code owner August 8, 2021 16:27
@Chaosus Chaosus added this to the 3.4 milestone Aug 8, 2021
@Chaosus Chaosus changed the title [3.x] Fix a default shader specular render mode to (SCHLICK_GGX) [3.x] Fix a default shader specular render mode to SCHLICK_GGX Aug 8, 2021
@akien-mga akien-mga merged commit d3fc2a4 into godotengine:3.x Aug 9, 2021
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Thanks!

@Chaosus Chaosus deleted the shader_fix_specular_mode_3.x branch August 9, 2021 06:22
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3 participants