Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture #51030

Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 16 additions & 14 deletions editor/plugins/sprite_frames_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -200,34 +200,36 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {

void SpriteFramesEditor::_sheet_add_frames() {
Size2i size = split_sheet_preview->get_texture()->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
int frame_count_x = split_sheet_h->get_value();
int frame_count_y = split_sheet_v->get_value();
Size2 frame_size(size.width / frame_count_x, size.height / frame_count_y);

undo_redo->create_action(TTR("Add Frame"));

int fc = frames->get_frame_count(edited_anim);

AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());

Rect2 region_rect = Rect2();
Point2 src_origin;
Rect2 src_region(Point2(), size);

if (atlas_source && atlas_source->get_atlas().is_valid()) {
region_rect = atlas_source->get_region();
AtlasTexture *src_atlas = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
if (src_atlas && src_atlas->get_atlas().is_valid()) {
src_origin = src_atlas->get_region().position - src_atlas->get_margin().position;
src_region = src_atlas->get_region();
}

for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
int width = size.width / h;
int height = size.height / v;
int xp = idx % h;
int yp = (idx - xp) / h;
int x = (xp * width) + region_rect.position.x;
int y = (yp * height) + region_rect.position.y;
Point2 frame_coords(idx % frame_count_x, idx / frame_count_x);

Rect2 frame(frame_coords * frame_size + src_origin, frame_size);
Rect2 region = frame.intersection(src_region);
Rect2 margin(region == Rect2() ? Point2() : region.position - frame.position, frame.size - region.size);

Ref<AtlasTexture> at;
at.instantiate();
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(Rect2(x, y, width, height));
at->set_region(region);
at->set_margin(margin);

undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
Expand Down