[3.x] Implement specular occlusion in SpatialMaterial #50603
+19
−0
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3.x
version of #50601.Unlike #50601,
ao_light_affect
isn't taken into account at this point in the shader, so we don't need to move it.Specular occlusion works by:
It is an approximate effect with a very low performance cost, but makes specular reflections more believable overall.
Preview
GLES3
GLES2