Improve the appearance of simple parallax in StandardMaterial3D #50383
+3
−1
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master
version of #51433. Follow-up to #50377.This uses offset limiting to avoid distortion in the distance, and makes simple (non-deep) parallax more usable overall. While this reduces the overall impression of depth, it results in much less texture warping in motion.
Inspired by the Three.js parallax mapping demo: https://github.com/mrdoob/three.js/blob/bb484d616955e2bf1c3329383c3c0cc3543ccf71/examples/jsm/shaders/ParallaxShader.js#L62-L64
Testing project: https://github.com/Calinou/godot-parallax-test-4.0
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