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Decrease the default number of rings in CylinderMesh to 0 #49730

Commits on Aug 16, 2021

  1. Decrease the default number of rings in CylinderMesh to 0

    Subdividing a CylinderMesh is only needed when deforming it in a shader.
    The new default rings value decreases the triangle count for a
    CylinderMesh by a factor of 5.
    
    The property hint was also tweaked to allow setting the number of
    rings to 0, which is a valid value.
    Calinou committed Aug 16, 2021
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    f31e103 View commit details
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