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[HTML5] Fix builds with emcc >= 2.0.17 on Chrome for Android. #49589

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4 changes: 3 additions & 1 deletion platform/javascript/detect.py
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,6 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=leak"])
env.Append(LINKFLAGS=["-fsanitize=leak"])
if env["use_safe_heap"]:
env.Append(CCFLAGS=["-s", "SAFE_HEAP=1"])
env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])

# Closure compiler
Expand Down Expand Up @@ -213,6 +212,9 @@ def configure(env):
# Reduce code size by generating less support code (e.g. skip NodeJS support).
env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])

# Break Chrome for android? Need to report upstream.
env.Append(LINKFLAGS=["-s", "BINARYEN_EXTRA_PASSES=--one-caller-inline-max-function-size=1"])
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In emscripten-core/emscripten#13899 they tested different values and it seems all users had performance regressions with 19307 and not 19306. Maybe forcing it to 1 is a bit overkill? Should we try something safe-ish like 4096 or 8192?

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I did some tests and found 2048 was working on my phone while results with 4096 were a bit inconsistent.
We can use that, but maybe we should test it on some (low-end) devices?

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For reference, the upstream issue could be this: https://bugs.chromium.org/p/v8/issues/detail?id=11863

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So, I've loaded some tests here (Chrome for Android 91.0.4472.101):

We could alternatively wait a little bit more and see it the upstream bug gets fixed instead.

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Maybe we can play it safe with 512 or something, and link the upstream report in a comment, so we know to revert or increase it once the bug is fixed.


# Wrap the JavaScript support code around a closure named Godot.
env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])

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