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Rename File::get_len() get_length() #49061

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merged 1 commit into from
May 25, 2021

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madmiraal
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Makes it consistent with Godot's naming standards.

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@akien-mga akien-mga left a comment

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Agreed, I thought about this too when working on 64-bit buffer support.

@akien-mga akien-mga merged commit f164c00 into godotengine:master May 25, 2021
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Thanks!

@madmiraal madmiraal deleted the rename-len-length branch May 25, 2021 15:59
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3 participants