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Structs and fragment-to-light varyings for 3.4 #48075
Structs and fragment-to-light varyings for 3.4 #48075
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Sure thing. I also see a couple other small bugfixes in the commit history. I'll go through them tomorrow. Luckily they all seem small and easy to merge. |
… function" to 3.4
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@Chaosus I have backported the remaining three changes from the set, and updated it to accommodate the recent reformatting update from last week. |
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Great, and thank you, @lyuma. Unfortunaly I'm unable to check it up on my PC properly now (I'm in hospital) but I trust you and approve it.
Thanks! |
Backport of the following PRs by @Chaosus to 3.x, adding support for structs and the ability to declare varyings between fragment and light functions:
All changes support GLES2 and GLES3.
#35249 Implementation of struct for shaders
#36141 Added support for arrays as shader struct members
#44705 Fix using post-init shader array constructors
#44698 Allow passing varying from fragment to light shader function
#36251 Fix shader crash if duplicated struct members created
#46272 Prevents shader crash if passing invalid struct to the return statement
#46275 Prevents shader crash if two struct with the same name are declared