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Cylinder support in Godot Physics 3D #45854

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merged 1 commit into from
Feb 10, 2021

Commits on Feb 10, 2021

  1. Cylinder support in Godot Physics 3D

    Cylinder collision detection uses a mix of SAT and GJKEPA.
    GJKEPA is used to find the best separation axis in cases where finding
    it analytically is too complex.
    
    Changes in SAT solver:
    Added support for generating separation axes for cylinder shape.
    Added support for generating contact points with circle feature.
    
    Changes in GJKEPA solver:
    Updated from latest Bullet version which includes EPA fixes in some
    scenarios.
    Setting a lower EPA_ACCURACY to fix accuracy problems with cylinder vs.
    cylinder in some cases.
    pouleyKetchoupp committed Feb 10, 2021
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