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Dynamic BVH for rendering and godot physics [3.2] #44901

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merged 1 commit into from
Jan 12, 2021

Commits on Jan 12, 2021

  1. Dynamic BVH for rendering and godot physics

    Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.
    
    Switchable in project settings between using octree or BVH for rendering and physics.
    lawnjelly committed Jan 12, 2021
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