Add WebXR support (for Godot 4.0) #44154
Merged
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This PR ports WebXR support from PR #42397 for Godot 3.2.
This includes the changes from PR #44153, which allows the HTML5 export templates to fully build, proving that this code will compile. Of course, it won't actually work, since both WebGL and XR aren't currently working in Godot 4.0, but once they are, it should be relatively minor changes to get this working too.
This implements proposal godotengine/godot-proposals#1581