Added driving joystick type to windows joystick handling #44082
Merged
+1
−1
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Was playing around with my new G29 steeringwheel, found out that Godot stopped recognising it as a joystick after installing drivers. Turns out that when proper drivers are installed, steering wheel is recognised in Windows as DI8DEVTYPE_DRIVING
and we're ignoring that one.
So simply added that to the list of things we no longer ignore and it works like a charm.
If cherry picked for 3.2 our 16 button limit is not enough for our G29 shifter buttons but we have 36 buttons in Godot 4 so :).