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Update area-body_shape_entered-exited signal documentation. #42713

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merged 2 commits into from
Jan 15, 2021

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@madmiraal madmiraal commented Oct 11, 2020

Closes #42614.

Updates the documentation of the area_shape_entered, area_shape_exited, body_shape_entered and body_shape_exited signals for Areas and RigidBodies 2D and 3D to clearly state what each of the parameters provide.

Added a second commit to rename the final parameter of the Area area_shape_entered, area_shape_exited, body_shape_entered and body_shape_exited signals to local_shape to make it consistent with RigidBody and remove the confusion that it may refer to the entering Area's shape.

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Rebased following merge of #42881.

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Looks good!

@akien-mga akien-mga merged commit fa5ead4 into godotengine:master Jan 15, 2021
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Thanks!

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misleading area_shape and self_shape between body and area collisions and lack of documentation on subject
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