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Only display the Windows toggle console option if it can actually be used #42065

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Calinou
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@Calinou Calinou commented Sep 14, 2020

I'm not sure if we should hide the option entirely or just disable it with a tooltip instead. Feedback welcome 🙂

Note: Not cherry-pickable to the 3.2 branch since this PR depends on #41332.

@akien-mga
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akien-mga commented Sep 14, 2020

BTW, I think we should restore the previous logic where a debug build would default to building in console mode. Many users are confused in the current master branch as it defaults to GUI. So I'd make the option have ["default", "gui", "console"] values and if default, it should set console for debug and release_debug, and gui for release.

@Calinou Calinou force-pushed the editor-toggle-console-subsystem branch from b6f187d to 4df86f8 Compare September 14, 2020 19:52
@Calinou Calinou requested a review from vnen as a code owner September 14, 2020 19:52
@akien-mga akien-mga merged commit bc15704 into godotengine:master Sep 15, 2020
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Thanks!

@Calinou Calinou deleted the editor-toggle-console-subsystem branch September 30, 2020 20:46
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3 participants