Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add FOG, RADIANCE, and IRRADIANCE shader overrides #41415

Merged
merged 1 commit into from
Oct 18, 2020

Conversation

clayjohn
Copy link
Member

As discussed with reduz on IRC.

This allows users to implement their own custom fog, radiance, and irradiance by overriding the default behaviour.

Closes #33616

In short, all 3 built ins just blend between the override and the internal value.

Documentation PR to follow.

@Calinou
Copy link
Member

Calinou commented Oct 23, 2020

Does this PR make it possible to implement godotengine/godot-proposals#411 with a shader?

@clayjohn clayjohn deleted the VULKAN-shader-overrides branch October 23, 2020 15:12
@clayjohn
Copy link
Member Author

@Calinou probably! I am a little unclear on exactly what that effect is. but now you can do anything you want!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Roughness Texture breaks Specular
3 participants